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The importance of visual rewards in Hyper-Casual

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Leslie OleschPublishing Team2021. 11. 25

Hyper-casual games are straight to the point. With simple controls, short levels, and low difficulty, hyper-casual games offer what people nowadays enjoy the most: Instant gratification. There are many visual ways to grant players the feeling of accomplishment and satisfaction.

In-game, this usually shows in the form of change. Objects you collect will stack, multiply, or grow in size. A character can change and transform depending on the item it just came in contact with. All these instant changes offer satisfaction and have a huge impact on CTR, CPI, and RET. But there is one more thing that will give your game the boost it needs to make it to the charts - visual rewards.

Why visual rewards?

Visual rewards are used in plenty of ways. They may come in the form of a sequence at the end of a completed level (think treasure chests or characters unlocking), text (Great! Amazing!), graphics (drastic change in gameplay such as special effects, a fever phase, special reward levels) and also in the form of sound.

The reason why visual rewards are pretty much a must-have these days is simple. The competition is high, and players want to feel satisfied. A game that makes players feel accomplished and encourages them to keep playing will naturally result in higher Retention.

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What other effects do visual rewards have?

Visual rewards definitely play a role in the Creatives process as well. The first three seconds are crucial to draw a player in and make him understand what exactly the game is about. But now you caught his attention, you also have to keep it. Generally, the consensus is that a creative should have something exciting to show every 3 seconds. While gameplay and design are of the highest importance, visual rewards play a big role in making the game look more rewarding and satisfying. Confetti, coins, or Well Done! flying across the screen - all of these will draw a player in, promising a very satisfactory game.

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It isn’t always easy to find the right way to implement visual rewards. Sometimes, they might overwhelm the player or even cover important events on the screen. To get a feel for visual rewards, check out games of similar genre and gameplay. The competition most likely found some great ways to deal with visual rewards, and it is never a bad idea to get some inspiration from already successful cases. Always start out simple. Don’t overload the player with information, and instead give them a sense of accomplishment that they will keep seeking. Out of the many types of visual rewards, there will be one that matches your game perfectly.

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If you would like some feedback on your game or are unsure about visual rewards, don’t hesitate to contact us.